Class_name = "CBatchExplosion"
object_name = "Explosion"

//   =10,   12,  50

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\water\explBargeHold.mgm",false
VisualRadius=2
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Med.cfg"

ExplosionPower=0.4
Animation=63223
LiveTime=10
AnimationTime=1
Ranges=1, 0.01, 1.0, 0.0

//  Sphere Hit,  

Radius=25.6	//    ,   
TNT_equ=10	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	63,31283,	0,62566
ArmorFoug=2.0,-1,	3,1499,		0,2997
ArmorFoug=8.0,-1,				0,188
ArmorFoug=15.4,-1,				0,50

//  
ShrapnelQuantity=3810
FragmentMass=0.0002
//  : , ,  (,   )
ArmorShr=0.0,1457,	29,22,	23,56,	0,89
ArmorShr=2.5,1279,	18,17,	15,43,	0,69
ArmorShr=12.8,713,			2,5,	0,21
ArmorShr=25.6,351,					0,5